Version 0.7.3 doesn't have any significant level design changes, although there are some smaller edits. It's mostly a feature update that also undoes certain changes that people didn't seem to generally like. Honestly, it's a hold-over version that I recently made from a fresh copy of 0.7.2, because the next major update has already taken me way too long deliver on, and it's still going to be awhile yet. Despite that, I'm still really happy with this release! It addresses a lot of small nags, and feels more polished. Hopefully it puts PB closer to an ideal balance between vanilla and custom. The readme file has nearly all of the new changes listed.
If you're disappointed with getting a smaller update, it might help to know that a LOT of new PB content was made over the last couple of years that hasn't been used yet, but someday will be.
Thanks for being patient, it'll be worth the wait.
Project Base is a Super Metroid mod (“ROM hack”) with smoother mechanics, extensive level edits, graphical touch-ups, programming changes, new content, and much more. It can be played on Snes9x, higan/BSNES, ZSNES, repro carts, SD2SNES, SNES Classic Mini, and probably anything else that is able to load Super Nintendo games.
The difficulty level of Project Base is roughly the same as Super Metroid's difficulty level, which means that completing the game does NOT require any glitches or advanced techniques (not even walljumps). The current release is stable and fully playable.
If you don't like spoilers, you should download and play it now before going to any of the other links on this page.
Don't know how to play it? The easiest way is to download a SNES emulator, open the emulator, and then open the Project Base .SMC file in the emulator. Wanna play it with a controller or your SNES console? SD2SNES (more expensive) and repro carts (less expensive) are good options. For emulators, most USB controllers will work.
“PROJECT BASE 0.7.3 + EXTRAS” contains every previous version of PB, alternate versions, config patches, PB hacks, and artwork.
begrimed, RealRed, Charmander106, Albert V, Quietus, dewhi100
Scyzer, Quote58, Kejardon, Jathys, Black Falcon, PJBoy, DSO, squishy_ichigo, JAM, Crashtour99, PHOSPHOTiDYL, DChronos, personitis, Kazuto, Daltone, Drewseph, Smiley, begrimed
StuntCoyote, LinkaMeister, Hubert0987, Galamoz, stealinbread, Xsczo, JAM, Silver Skree, Kenta Kurodani, Thorben, Dessyreqt, foosda, FPzero, personitis, Aran;Jaeger, Hiroshi Mishima, MetroidMst, Nekoishi, Kn0p3XX, SirAileron, Quietus, Weterr123, Grahf, ShadowOne333, CeruCap, ScoutTown, MrBlueDork, Skorph, marsfromvenus, FusionWarrior
The PB speedrunning community has clocked countless hours streaming, routing, finding bugs, and promoting the game. Future versions will be much more polished because of your work.
squishy_ichigo for creating Vanilla++, which inspired the creation of PB's first version
Ultime Decathlon for including PB as one of the speedrun games for their event. AWESOME.
Ryan Barrett for adding PB to MDb.
Circ for previously hosting this page and my main site for a million years.
And THANK YOU to everybody else who takes their time to play PB, mention it to others, report bugs, post opinions, and do things.